ABOUT THIS GALLERY:
This gallery represents computer images done using physically-based render engines such as Maxwell or Bella. Modeling is done in NURBS with Rhino3d except mesh models; which are either royalty-free or purchased at one time or another as props.
This section was done using Maxwell render back in 2004-2009 when it was still new to the scene. Being among the lucky people to discover Maxwell Render, before it was made public, this represents my Maxwell journey through time as I practiced and experimented with this pioneering technology. These images represent thousands of man-hours and computer hours, both in testing the software itself, researching the properties of light to help beta-test its physics behavior, and as a hobbist of seeking the ultimate possible photorealism.
NextLimit technilogies (out of Madrid Spain) developed this engine adopting a physics-based algorythmic aproach paired with an intuition based camera-model interface (NextLimit was the first company to combine these two aspects together). Photorealism was now being pushed to new levels above what was known at the time. It was able to capture nuances of light behavior most if not all other commercial render engines ignored; for the sake of breivity or considered trivial and unnecessary. Now for the first time we started to witness what happens to a computer image when we pull all the technical stops. We were getting images complete with dispersion and reflective caustics bringing a richness that once seen could not be unseen. The conventional rendering of the time was no longer adequate. However, it all came at a cost. The algorythms were so computationally heavy that each image could take from two to twenty four hours to render on a single quad-core worksatation ... but that was then!
This section is done using the Bella render engine (by Diffuse Logic); a continuation of Maxwell by the same original engineers, but all new completely from the ground up.